You’re basically running through a war zone.Īs much as like Brutal Doom 64, I do have some gripes with the mod. It’s filled with a ton of enemies attacking you and your fellow Marines. There is a new intro map added in which can be skipped. The final area of the Final Outpost map is drastically different with a Cyberdemon guarding a newly added “gateway” to Hell. For example in the second map, The Terraformer, you don’t need to wait for the blue key to teleport all over the room before you can get it. All of the Doom 64 levels or maps are here however several have seen some changes, most of which are minor but a few will be very noticeable. Although, it’s technically a Doom II overhaul. Before EX, I believe Absolution was the most accurate version of Doom 64 you could play on PC. It has been superseded by Doom 64 EX, also created by Kaiser. The readme file gives credit to Samuel “Kaiser” Villareal for Doom 64: Absolution which I believe is the megawad here. The gameplay is still all about knowing what weapons to use and when and dodging enemy attacks. You’ll want to utilize cover and be aware of your surroundings at all times. And the Spider Mastermind can drain your health from long range. The Hellhounds are a whole new danger to worry about. Revenants fire homing missiles which will change how you approach certain encounters. Spectres and Nightmare Imps are harder to shoot now. Enemies move faster and they inflict more damage, but so do you. I welcome the new additions and it’s great to see some of the classic foes that were absent in the original make a return.īrutal Doom 64 re-balances the gameplay. It’s either that or just a large-ass Arachnotron. That’s what I assume this thing is, anyway. The Spider Mastermind is also back in action. Revenants are back in full force and do look pretty cool. There’s a new undead type which resembles a Marine and another that wields a chaingun. I have no idea if it looks as if the developers actually intended but it does fit in nicely with the existing roster. The Hellhound which was cut before the release of the vanilla game is present and fires projectiles. Just like in the original Brutal Doom, you can kick enemies that get too close.Īll of the existing enemies are here and there’s a few new ones thrown in. Unfortunately, you can’t aim down the sights with any of the weapons. It is kind of disappointing the arsenal wasn’t expanded further like in the original Brutal Doom. The “give all” cheat added the Lasergun to my arsenal but I never found it in any of the levels. The internet tells me there’s other new weapons in the mod but I didn’t find any during my playthroughs. New to the arsenal is an assault rifle which does look cool and functions exactly as you would imagine. The chainsaw now uses up ammo, or I guess fuel. The Super Shotgun can be fired like normal or from either barrel individually. The new sound effects are incredible and help emphasize their brute force. However, the weapons do feel much more powerful. The existing weapons are present and while they still look the same, they do perform differently. Being able to quickly circle strafe and dodge attacks is one of the core elements of the original gameplay but the Tactical class will make you think about each approach since you can only sprint for a limited time, especially on higher difficulties. Movement speed can actually be a big deal here. Sprinting is limited for the Tactical class. You’ll have to deal with recoil when firing the chaingun or plasma rifle and even take notice of the trajectory when firing the rocket launcher. It also means several weapons must be reloaded. The Tactical class means you’ll move slower but your weapons do more damage. Classical is closer to the classic gameplay. Brutal Doom 64 adds two classes to choose from – Classical and Tactical. Since this is a mod for Doom 2, which is a PC game, you can use a keyboard and mouse which means movement should be a lot easier and feel more fluid compared to the original game which required a 64 controller. Right off the bat, I can tell you that if you don’t like Brutal Doom then you’re probably not going to like Brutal Doom 64. I also played with the doomvisor HUD mod. I actually played the Brutal Doom 64 v2 Patched mod which applies some fixes to the base mod and includes extra changes. It can be played using the GZDoom and Zandronum source ports and for this review, I played through it using Zandronum. However, it is technically a mod for Doom II. Doom 64 wasn’t left out and received it’s own version of Brutal Doom called Brutal Doom 64. It includes changes to weapons and enemies and adds new weapons, visual effects, and gore effects, among some other things. If you’re a Doom fan, there’s a good chance you’ve heard of or played a mod called Brutal Doom.
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