Place the drawn action cards face up on the table and make a decision as to which single card you want to play. Divide the number of territory tokens you have in half and draw that many action cards from the draw pile (round down). You control a territory if you have the only unit(s) in the territory. You get a territories' token if you control that territory. Drawīegin your turn by counting how many Territories Tokens you have. Game PlayĮvery turn, a player must do two things: First DRAW then MOVE I. Place that territory's token in the Contested Zone as long as it is contested. The controlling player keeps that territory's token as long as he or she has control of the territory.Ī territory is considered contested when it is unoccupied or occupied by units belonging to more than one player. Territory ControlĪ territory in considered controlled when it is occupied solely by units belonging to one player. Object of the Gameĭefeat your opponents' armies by capturing their Flag. The game begins when everyone has finished placing all of his or her units. Only one unit may be placed per zone, three maximum per territory. During initial setup, players may rearrange their units on the board as much as desired. You are required to place at least one unit in every territory you control. The unit markers are designed so only the player owning the unit can see its identity when it is on the game board. Place all of your units on the board in every territory you control. All the Territory Tokens are placed in front of the player who controls them. Every territory is controlled by one player in the initial set up. The player who drew the unit with the highest rank is the Starting Player (Cursed Land counts as 0, Flag counts as 11, and Spy Master beats King).īeginning with the Starting Player, players choose territory tokens from the board one at a time until all the territories are evenly distributed. To determine starting player, each player randomly draws a unit from their reserve bag. Each player chooses a color and puts all of his or her unit markers in his or her reserve bag. Players sit around, the game board, with each player allocated one side. Place the special action deck in the "Draw" area on the board. Remove the Traitor card from the special action deck, shuffle the deck and then place the Traitor card on the bottom. The mountains cannot be moved into or attacked from. There are several mountain ranges on the board which are impassable to all units. The City territories include: North Hold, Rocky Wild, Lookout Ledge, Keyfort, Ravenfall, Castleburg and Mammoth Bay. Note: 8 of the Territories contain cities whose benefit is described below. The map contains 24 territories, each divided up into three Zones. Lay out the game board and place each territory token on its respective territory.
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